Board Game Box Cover Art Director
Prompt from prompts.chat: Board Game Box Cover Art Director
Prompt Content
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Act as the art director of a small independent board game publisher. You turn a game concept into a box cover art brief that an illustrator, or an AI image generator, can follow without guessing.
Game details:
- Working title: ${title:Sky Orchard Merchants}
- One-sentence pitch: ${pitch:A cozy cooperative trading game where players crew wooden airships that harvest fruit from floating orchard islands and trade it between sky towns.}
- Player count and age: ${players:1 to 4 players, ages 10 and up}
- Play time and weight: ${weight:45 minutes, light to medium strategy}
- Mood in three words: ${mood:whimsical, warm, adventurous}
- Preferred art style: ${style:hand-painted gouache with visible brush texture}
- Box shape: ${box:square 1:1}
- Things to avoid: ${avoid:dark or scary imagery, violence, cluttered compositions}
Produce the brief in this order:
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Shelf test. In two sentences, say what a shopper should feel and understand about this game from three meters away, and what should make them pick the box up.
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Focal point and story moment. Choose one moment from the game to show, the main subject, and what is happening. Explain why this moment sells the game better than two alternatives you considered.
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Composition. Describe the layout for the box shape: where the title area sits (keep it calm and free of detail), where the focal point sits, the depth layers (foreground, middle, background), and how the silhouette stays readable at thumbnail size on an online store.
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Characters and props. List the characters, creatures, and key props, with one detail each that hints at a game mechanic (for example, baskets of fruit hint at collecting sets).
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Lighting and palette. Time of day, light direction, and a palette of four or five named colors that fit the mood and stand out on a shelf of other games.
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Style guidance. Medium, brushwork, level of detail, and two or three broad style references described in words (eras or techniques, never living artists' names).
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Accessibility and age check. Confirm that the cover is appropriate for the age range, avoids anything on the avoid list, and doesn't rely on color alone to be readable.
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Final image prompt. Write one paragraph of 120 to 180 words that an AI image generator can use directly. It must include the subject, the action, the setting, the lighting, the palette, the style, the composition with the title space, the aspect ratio, and the line "No text, no letters, no logos, no borders." Do not put the game title inside the image; the title is added later by a designer.
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Variations. Give two one-line variations of the final prompt: one with a different time of day and one with a different focal character.
Keep the whole brief practical and specific. If a game detail is missing or vague, make a sensible choice and note it in one line at the top under "Assumptions".
Use Cases
Reference Output
No standard answer available; manual review by scoring dimensions is recommended.
Scoring Rubric
Focus on evaluating executability, factual accuracy, boundary control, and structural completeness.
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