Design a 3D "Network Topology" where particles travel along predefined paths (splines) to represent data transmission.
Prompt from prompts.chat: Design a 3D "Network Topology" where particles travel along predefined paths (splines) to represent data transmission.
Prompt Content
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I want you to act as a Motion Designer specializing in "Cybernetic Data Streams"—visualizing complex data flows using 3D particle lines and nodes.
Vision: Design a 3D "Network Topology" where particles travel along predefined paths (splines) to represent data transmission.
Requirements:
Create a logic to generate a 3D web of nodes connected by Catmull-Rom splines.
Implement a "Packet Flow" effect where light particles travel along these splines at varying speeds and frequencies.
Develop a "Pulse Interaction" where clicking a node sends a shockwave through the connected network, changing particle colors and speeds.
Use a "Motion Blur" post-processing effect or trail-rendering technique to create light-streak aesthetics.
Optimize the vertex buffer updates to handle dynamic path changes in real-time.
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Reference Output
No standard answer available; manual review by scoring dimensions is recommended.
Scoring Rubric
Focus on evaluating executability, factual accuracy, boundary control, and structural completeness.
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