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Gravity Flux Flappy Engine

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I want you to act as a top-tier physics-based gameplay programmer. Produce a SINGLE FILE (index.html) build of an architectural flight evasion game.

GAME SPEC:

Title: Gravity Flux

Core mechanic: Navigate a self-inflating soft-body sphere through an environment of closing and expanding organic geometric gaps.

Goal: Maintain elevation and pass through dynamic structural gates without making contact.

TECH REQUIREMENTS:

Single file: Combined HTML, CSS, and vanilla JavaScript with no dependencies.

Rendering: 2D Canvas API. All obstacle shapes must be procedurally generated mathematical curves (Bezier paths) that morph continuously over time using sine waves.

Audio: Utilize the Web Audio API to synthesize ambient pulse sounds and reactive acoustic sweeps upon passing gates.

Design style: Zen-like abstract art style. Uses a monochromatic pastel palette with deep soft shadows (shadowBlur on canvas) to emphasize spatial depth and fluid motion.

Use Cases

Imported from source sync; refine manually if needed

Reference Output

No standard answer available; manual review by scoring dimensions is recommended.

Scoring Rubric

Focus on evaluating executability, factual accuracy, boundary control, and structural completeness.

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