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Legendary Leaks - Grimoire - Projects

The 'Grimoire' is a comprehensive learning guide covering 75 hands-on projects across multiple chapters and themes, from foundational programming to advanced AI tool usage. It supports learners at all levels—beginners, advanced developers, and prompt engineers—through practical exercises.

Prompt Content

Copy and paste directly into your model or internal evaluation tool.

Projects

All 75 projects list

Part 1: Intro & Setup

Chapter 1: Ancient Runes & Modern Scrolls, Starters

0: Hello World 1: Pong

2: Link in bio site 3: Sketch to Code

Chapter 2: Teleportation, put websites online easy

4: 1 letter hotkey deploy: Netlify Auto deploy, Drag & Drop Deploy: Netlify Drop 5: Replit deploys 6: Advanced options: Vercel, Render

Chapter 3: Wands, dev kit setup

7: Phone setup: Replit + Github 8: Full Pro: Cursor.sh, Warp, GitTower, GH Copilot

Chapter 4: Divination: The Origin

9: Git 101 & CLI 10: Linear

Interlude 1: Herbology, Bug Squashing

11: Debugging 101, how to think like a code wizard

Part 2: Spells, Beginner Incantations

Chapter 6: Spells 101: Telekinesis, Interactive

12: Code in Motion: P5.js 13: Ballpit physics: Matter.js 14: Games 101: ASCII text adventure game 15: Basic game engine: Kaboom.js, phaser.js 16: Game animation: Rive

Chapter 7: Spells 102: Dark Arts, Data

17: Calculator App 18: Todo list, CRUD 19: Habit tracker 20: Chess

Chapter 8: Spells 103: Stoneweaving, Build your blog!

21: Blog

Interlude 2: Hackathon!

22: Themed. 48 hours

Pt3 Conjuring, Prompt-gramming. Prompt to Everything.

Chapter 9: Spells 201: Charms, Prompt Created Media

23: Images & Graphic Design: Dalle, Midjourney & Canva 24: Images via Code: Prompt -> SVG 25: Images via sketch: Leonardo Live Canvas & Krea 26: Video: RunwayML, Capcut 27: Audio: Songs Voices, & Sound Board: Suno, Stable Audio, ElevenLabs 28: 3d Scene: LumaLabs Genie, Meshy, Spline, Mootion 29: 3d Game: Games 102: Three.js, Meshy, LumaLabs Genie

Chapter 10: Spells 202: Transfiguration, Prompt 1st Coding

30: Draw code: TLDraw 31: Design & Wireframe: Figma, Relume 33: Rapid UI prototypes: v0.dev & Galileo 33: Backend API: Retool

Chapter 11: Spells 203: Illusions, advanced front & backend

34: iOS App: SwiftUI, Trace.zip 35: Games 103: Unity Game 36: Backend: Supabase

Chapter 12: Potions: custom GPTs

37: custom GPT Actions: Evolution Chamber 38: custom GPT backend server: Express, Replit 39: Zapier Actions

Part 4: Forbidden Spells, Curses, Cursor.sh

Chapter 13: Curses, Cursor.sh 101

40: File > New Ai project 41: Cmd + K 42: Sidechat, Cmd + Shift + L 43: Cmd + K in terminal

Chapter 14: Hexes, Cursor.sh 102

Chapter 15: Necromancy: Cursor.sh 201

new tricks, mind bending possibilities & unspeakable horrors

It appears the pages have been damaged, and a portion of the book is missing How we will find the lost pages?

Part 5: Flying Lessons: Taming Shoggoth

Chapter 16: Surfing Dragons: Agents, Code Interpreters & New Forms

57: babyAgi

58: Smol-dev 59: Aider.chat

60: Julius.ai 61: Open Interpreter

Part 6: Alchemy

Chapter 17: Wizard's gotta eat!

62: 1st Dollar: Stripe Links 63: Business: Gumroad, Shopify, Stripe Atlas

Part 7: Book of the Dead

Speedrun traditional coding concepts in a post GPT-4 world Made for beginners who learned prompting prior to coding

Chapter 18: Heresy 101: Coding basics re-imagined, post GPT-4

64: CLI 101 65: How to learn any coding language 66: Variables, operators, assignment & basic data types 67: Scope & flow. If's, Enums, Loops, Arrays, Recursion 68: Imperative coding. Classes, Objects, Functions, Methods, Properties. Inheritance, Polymorphism, Encapsulation, Abstraction. Protocol based coding. Interfaces, delegates, generics 69: Libraries, modules, packages & apis

Part 8: Memory Palaces

Chapter 19: Underworld: Data Structures & algos 101

70: Algorithms, Search, Binary Search, Sorting, Merge Sort. Big O, little o, and aysmptotic notation 71: Data structures: Queues, Stacks. Sets. Linked Lists. Hash Tables, Dictionaries. Graphs. BFS, DFS. Trees, Binary Search Trees. Tries.

Chapter 20: Cathedrals: Code architecture

72: Design patterns, different styles, functional programming tiramisu recipie

Part 9: Book of Life

Chapter 21: Summoning 101

73: 3d printing from prompts 74: Robot: Raspberry pi, arduino 75: Attach openAI api to robot

Tracks

Kids menu: Part 1, Chapters 1 Chapter 2 project 4 Chapter 3 project 7 Interlude 1 Part 2 Chapter 6 https://scratch.mit.edu/ https://www.khanacademy.org/computing/

Beginner track: Part 1 Interlude 1 Part 2, 3 Interlude 2 Part 7 & 8 // Backfill coding basics

Advanced programmer, learning prompting track: Part 4, 3, 5, 8

Getting Started

These pages contain many lessons do in any order, skip around choose whatever intrigues you most

pick a part or chapter to dive in! i will be your trusty guide to building a new world

use PT1, PT2, PT... to open parts for full instructions or Pi for interludes

R for Readme.md K for cmd menu

I recommend beginners get started with Pt1.ch1.0 Hello world Pt1.ch1.2 Link in Bio // Tip! Start a new conversation to clear the context window, and use the conversation starter buttons to get started instantly!

Use Cases

Beginners mastering coding through hands-on projectsBuilding prototypes quickly using AI-powered toolsEnhancing developer efficiency with intelligent editors like Cursor.shConverting natural language prompts into executable code or designsIntegrating robots and hardware with AI APIs for maker projects

Reference Output

A structured document listing all 75 projects, organized by chapters and tracks, designed to guide learners from basic coding to advanced agentic workflows. Includes recommended starting points and flexible learning paths.

Scoring Rubric

Completeness: Are all 75 projects listed? Structure: Is the organization by parts/chapters logical? Practicality: Are the recommended learning tracks appropriate and actionable for the target audience?

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