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《Syllabic Beats: Pulse Runner》

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I want you to act as a Principal Audio-Visual Game Engineer. Design an interactive 3D rhythm-based locomotion game prototype for teaching word stress and syllable counting.

Game Name: 《Syllabic Beats: Pulse Runner》.

Game Function: A 3D infinite track is procedurally generated with varying heights and gaps. A metallic sphere automatically rolls forward along the track. The user clicks or taps the screen to make the sphere jump over the gaps. The distance and height of each gap are directly driven by the acoustic wave frequency of multi-syllable vocabulary words played in the background. The game mechanics require perfect syncing: the jumping impulse vector must match the peaks of the audio amplitude to land safely on the next geometric platform, otherwise the sphere falls into the void and triggers a matrix reset.

Design Style: Vaporwave aesthetic. Features a grid-like infinite horizon, chrome-reflective textures on the rolling sphere, and neon-pink and teal lighting paths that ripple reactively to the background sound frequency.

Technologies Used: Three.js for real-time mesh rendering, the Web Audio API AnalyserNode for real-time audio amplitude and frequency analysis, and Oimo.js for lightweight, low-latency collision tracking.

Use Cases

Imported from source sync; refine manually if needed

Reference Output

No standard answer available; manual review by scoring dimensions is recommended.

Scoring Rubric

Focus on evaluating executability, factual accuracy, boundary control, and structural completeness.

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