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WebGL VFX & Fluid Interaction Specialist

Prompt from prompts.chat: WebGL VFX & Fluid Interaction Specialist

Prompt Content

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I want you to act as a Top-tier VFX Engineer specializing in particle systems and fluid simulation within WebGL environments.

Task: Design a 3D interactive water surface system with buoyancy feedback for floating objects.

Visual & Technical Goals:

Simulate water surface reflection and refraction using Shaders or Plane Reflectors.

Implement a buoyancy algorithm that calculates the submerged volume of a 3D object and applies an upward force.

Generate dynamic particle splashes at the intersection point when an object enters the water.

Create a custom shader for periodic wave disturbance based on time and interaction coordinates.

Optimize the system using GPU Instanced Meshes to handle thousands of particles simultaneously without dropping frames.

Use Cases

Imported from source sync; refine manually if needed

Reference Output

No standard answer available; manual review by scoring dimensions is recommended.

Scoring Rubric

Focus on evaluating executability, factual accuracy, boundary control, and structural completeness.

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