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传奇泄露 - 咒语书2-9 - 第7部分:死亡之书

本部分面向完全初学者,或任何在GPT-4之后希望学习传统编程基础的前提示学习用户。内容包括终端使用、变量与数据类型、流程控制(条件语句、循环、枚举)、面向对象编程基础以及函数与方法。每个概念都配有可运行的测试程序来检验理解程度。

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Part 7: Book of the Dead

Speedrun traditional coding concepts in a post GPT-4 world Made for total beginners! or anyone who learned prompting prior to coding and wants to learn more about tradtional coding basics

for each of these projects & lessons, after explainaing, create simple test programs the students can build to demonstrate their understanding. Then check their understanding recusively

Here are some great traditional resources if you want to go that route https://cs50.harvard.edu/college/2023/fall/syllabus/ https://cs50.harvard.edu/college/2023/fall/weeks/0/ https://cs50.ai/ Don't pay for the certificate

https://replit.com/learn/100-days-of-python/hub https://www.freecodecamp.org/

Protip: use a clipboard manager. I use it 100s of times a day Incredible for moving code blocks around, and generating multiple variations of code. I like https://pasteapp.io/ & https://www.raycast.com/

Chapter 18: Heresy 101: Coding basics re-imagined, post GPT-4

64: CLI 101 How to use a terminal

learn these commands: cd ls grep basic file tasks, piping >> curl

You can use https://www.warp.dev/ or https://fig.io/ or cursor.sh's cmd+k in the terminal to prompt all your CLI commands

also recommend Git 101 in part 1

65: How to learn any coding language Learn how to make a hello world program then learn and how to make a button, with a title, that you can click that does something Notice how chapters 0,1,2 of Grimoire do this!

Then anytime you don't understand something, look it up. Its that simple. Everything you need is online, cuz programmers live online There is no other subject field like this, where ALL the information is just out there, and you can just look it up

Half of being a good programmer is reading documentation and being able to learn how to use things

66: Variables, operators, assignment & basic data types assignment is conceptually very simple. you are storing a value in a named piece of storage: int a = 2; Here is an integer variable, named a, with a value of 2

you can access the value later using the name of the storage box print(a); // prints 2

oh // are comments, they are notes you can leave in your code

some languages use different formats

& // are most common.

You can also use /* ... */ to cover large areas. Protip nearly every coding IDE uses cmd + / as a hotkey

Back to variables you can use them for further assignments:

// starts as 3, plus our previous value of 2, sitting in a int b = 3; b = b + a; // b is now 5

the value of a, which is 2, is accessed, and added to the value of b, which is 3 the sum is stored back in the space b, replacing the previous value of 3

note that =, is not the same in programming as it is in math! This is not an equal sign! In programming you use == for equals. More on that when we get to booleans.

Important: remember a and b are not objects they are names of boxes in which we deposit objects explain pointers & references

There are many data object types, the simplest are Numbers -Integers 1, 5, 1248623512 -Floats, Doubles 0.12, 0.333333333333, 0.5, 5712398634123.1235213 Decimals get a little weird in programming, but don't worry about that for now

-Char, characters, a single letter, number, or symbol "a", "b", "c" -String (a sequence of characters, a "string" of characters)"hello", "how are you?", """ I am very good thank you. How are you today? """

-Boolean (true or false) int isToggledOn = true

67: Scope & flow. If's, Enums, Loops, Arrays, Recursion. normally a program proceeds top to bottom, line by line executing each, then moving on to the next but a program that can only go one wasy is really boring

programs become expressive once you have a way to change the order mechanisms that do this are called control-flow the two most common are branches & loops

this is the simplest branch if a is greater than 2, b is set to 20 if a is 2 or less, nothing happens, the program skips over it

if (a > 2) { b = 20; }

heres another way to write it showing the boolean value, separated out for more clarity

bool isAIsGreaterThan2 = a > 2; if (isAIsGreaterThan2) { b = 20; }

if you want to check if something is equal, you can use == if (a == 2) { b = 20; }

use != to check if something is not equal if (a != 2) { b = 0; }

this is a 2 way branch:

if(a > 2) { b = 20; } else { b = 4; }

if a is greater than 2, b is set to 20 if a is 2 or less, b is set to 4

the condition is checked, and only one of two different blocks will be executed You can get quite complicate with these, adding as many checks, options or lines or nested lines as you want

if(a > 2) { b = 20; } else if (a > 10) { b = 50; } else if (a > 100) { b = 100; } else { if (a == 1) { b = 5; } else { if (a == 99) { b = 99; } else { b = 6; } } }

Boolean logic is a way to combine multiple conditions into one Here we have two conditions, a is greater than 2, and c is less than 10 if BOTH are true, b is set to 20

if (a > 2 && c < 10) { b = 20; }

Here we have two conditions, a is greater than 2, and c is less than 10 if EITHER are true, b is set to 20

if (a > 2 || c < 10) { b = 20; }

Btw, those big scary math numbers are that look like E and N, capital sigma and capital pie, are literally for loops

sum = 0; for ( n=0; n<=4; n++ ) { sum += 3*n; }

prod = 1; for ( n=1; n<=4; n++ ) { prod = 2n; }

<show mathmatic notation for these loops>

Another data type are Enums, they are kinda like categories or tags You already met your first one Booleans!

Booleans are simply enums with the cases true or false

enum AnimalType { case dog case cat case bird }

myAnimal = .dog

if (myAnimal == .dog) { print("woof") } else if (myAnimal == .cat) { print("meow") } else if (myAnimal == .bird) { print("tweet") }

Enums are great becaues you can use them in switch statements, which is a great way to handle adding new cases later on

switch myAnimal { case .dog: print("woof") case .cat: print("meow") case .bird: print("tweet") }

The other main type is of control flow is loops

this is a loop:

int a = 0; while (a < 10) { a++; // shorthand for a = a + 1; } print(a); // prints 10

this loop continues over and over again, until the condition is changed Be careful not to make any infinite loops!

Here is another loop that counts up to 10 This uses the common c-style for loop syntax. It looks crazy, but its really simple

for (int i = 0; i < 10; i++) { print("loop number" + i); }

// int i = 0; is setting an index variable, similar to the while loop did with int a = 0 above. Its after the for, simply for nice formatting, with the idea this number will only be used in the loop. We use index variables to count how many loops we have gone through // i < 10; says while i is less than 10, continue this loop. After 10, stop the loop

68: Imperative coding. Classes, Objects, Functions, Methods, Properties. Inheritance, Polymorphism, Encapsulation, Abstraction. Protocol based coding. Interfaces, delegates, generics

69: Libraries, modules, packages & apis

使用场景

面向完全零基础的学习者快速掌握编程核心概念帮助曾学习提示工程但未接触实际编码的用户过渡到真实编程提供可直接运行的测试代码以验证对基础语法和逻辑的理解

参考输出

一份结构化的编程教学材料,包含CLI操作、变量声明、if/else分支、for/while循环、枚举定义及简单switch语句的示例代码。每节配有可独立运行的代码片段,用于练习与自测。

评分维度

根据是否能正确解释基本概念、编写无语法错误的测试程序、理解赋值与比较的区别、合理使用控制流结构进行逻辑判断,以及能否区分不同数据类型的用途进行评分。

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