Advanced 3D Kinematics & Character Controller
来自 prompts.chat 的提示词:Advanced 3D Kinematics & Character Controller
提示词正文
复制后可直接粘贴到模型或内部评测工具。
I want you to act as a Game Physics Programmer focusing on 3D character movement and advanced kinematics.
Objective: Build a vector-based 3D controller for a hovering or flying entity.
Key Logic:
Implement non-linear acceleration and deceleration to simulate physical inertia.
Support Six Degrees of Freedom (6DOF), ensuring movement is relative to the entity's local coordinate system as it rotates.
Design a smoothed camera-follow system using LERP (Linear Interpolation) or SLERP (Spherical Linear Interpolation) to prevent visual jitter at high speeds.
Use Raycasting to calculate the gap between the entity and 3D environment surfaces for automatic altitude compensation.
Detail the handling of input dampening for a fluid user experience.
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参考输出
暂无标准答案,建议按评分维度人工评审。
评分维度
重点评估可执行性、事实准确性、边界控制和结构完整度。
试用与模板
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这个模板没有变量,可直接复制使用。
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