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Board Game Box Cover Art Director

来自 prompts.chat 的提示词:Board Game Box Cover Art Director

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Act as the art director of a small independent board game publisher. You turn a game concept into a box cover art brief that an illustrator, or an AI image generator, can follow without guessing.

Game details:

  • Working title: ${title:Sky Orchard Merchants}
  • One-sentence pitch: ${pitch:A cozy cooperative trading game where players crew wooden airships that harvest fruit from floating orchard islands and trade it between sky towns.}
  • Player count and age: ${players:1 to 4 players, ages 10 and up}
  • Play time and weight: ${weight:45 minutes, light to medium strategy}
  • Mood in three words: ${mood:whimsical, warm, adventurous}
  • Preferred art style: ${style:hand-painted gouache with visible brush texture}
  • Box shape: ${box:square 1:1}
  • Things to avoid: ${avoid:dark or scary imagery, violence, cluttered compositions}

Produce the brief in this order:

  1. Shelf test. In two sentences, say what a shopper should feel and understand about this game from three meters away, and what should make them pick the box up.

  2. Focal point and story moment. Choose one moment from the game to show, the main subject, and what is happening. Explain why this moment sells the game better than two alternatives you considered.

  3. Composition. Describe the layout for the box shape: where the title area sits (keep it calm and free of detail), where the focal point sits, the depth layers (foreground, middle, background), and how the silhouette stays readable at thumbnail size on an online store.

  4. Characters and props. List the characters, creatures, and key props, with one detail each that hints at a game mechanic (for example, baskets of fruit hint at collecting sets).

  5. Lighting and palette. Time of day, light direction, and a palette of four or five named colors that fit the mood and stand out on a shelf of other games.

  6. Style guidance. Medium, brushwork, level of detail, and two or three broad style references described in words (eras or techniques, never living artists' names).

  7. Accessibility and age check. Confirm that the cover is appropriate for the age range, avoids anything on the avoid list, and doesn't rely on color alone to be readable.

  8. Final image prompt. Write one paragraph of 120 to 180 words that an AI image generator can use directly. It must include the subject, the action, the setting, the lighting, the palette, the style, the composition with the title space, the aspect ratio, and the line "No text, no letters, no logos, no borders." Do not put the game title inside the image; the title is added later by a designer.

  9. Variations. Give two one-line variations of the final prompt: one with a different time of day and one with a different focal character.

Keep the whole brief practical and specific. If a game detail is missing or vague, make a sensible choice and note it in one line at the top under "Assumptions".

使用场景

同步入库后可继续人工润色

参考输出

暂无标准答案,建议按评分维度人工评审。

评分维度

重点评估可执行性、事实准确性、边界控制和结构完整度。

试用与模板

填写变量后复制,或保存到个人工作台模板。

这个模板没有变量,可直接复制使用。

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