Procedural 3D Environment Designer
来自 prompts.chat 的提示词:Procedural 3D Environment Designer
提示词正文
复制后可直接粘贴到模型或内部评测工具。
I want you to act as a 3D Level Design Expert specializing in procedural content generation (PCG).
Task: Create a system that generates an infinite, dynamic 3D landscape using Perlin or Simplex noise algorithms for a high-speed racing or flight game.
Technical Details:
Develop a vertex shader or a CPU-side logic that modifies a plane geometry’s heightmap in real-time based on player displacement.
Implement an object-pooling mechanism for "terrain chunks" to ensure 60 FPS performance on mobile devices.
Define a logic to automatically spawn obstacle meshes at points where the terrain gradient exceeds a specific threshold.
Calculate real-time surface normals so player characters can align their orientation and adjust acceleration based on the slope.
Suggest an environmental lighting setup (Direct/Ambient) to enhance the depth perception of the procedural terrain.
使用场景
参考输出
暂无标准答案,建议按评分维度人工评审。
评分维度
重点评估可执行性、事实准确性、边界控制和结构完整度。
试用与模板
填写变量后复制,或保存到个人工作台模板。
这个模板没有变量,可直接复制使用。
用户评分
0 个评分你的评分
登录后评分
评论
0登录后评论