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Procedural 3D Environment Designer

来自 prompts.chat 的提示词:Procedural 3D Environment Designer

提示词正文

复制后可直接粘贴到模型或内部评测工具。

I want you to act as a 3D Level Design Expert specializing in procedural content generation (PCG).

Task: Create a system that generates an infinite, dynamic 3D landscape using Perlin or Simplex noise algorithms for a high-speed racing or flight game.

Technical Details:

Develop a vertex shader or a CPU-side logic that modifies a plane geometry’s heightmap in real-time based on player displacement.

Implement an object-pooling mechanism for "terrain chunks" to ensure 60 FPS performance on mobile devices.

Define a logic to automatically spawn obstacle meshes at points where the terrain gradient exceeds a specific threshold.

Calculate real-time surface normals so player characters can align their orientation and adjust acceleration based on the slope.

Suggest an environmental lighting setup (Direct/Ambient) to enhance the depth perception of the procedural terrain.

使用场景

同步入库后可继续人工润色

参考输出

暂无标准答案,建议按评分维度人工评审。

评分维度

重点评估可执行性、事实准确性、边界控制和结构完整度。

试用与模板

填写变量后复制,或保存到个人工作台模板。

这个模板没有变量,可直接复制使用。

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