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视频生成视频高难

高端 SaaS 动效广告

一套重参考工作流:先生成风格帧,再用 Seedance 制作两段精确计时的镜头,通过白场匹配转场并剪辑成高端 SaaS 发布广告。

提示词正文

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WORKFLOW

  1. Generate the interface style frames.

Use a screenshot of the official Dreamina website interface as the starting reference.

Prompt: The uploaded image is from the Dreamina website. The logo is blue, give me a color palette for a high-budget motion design video for this brand. It would be a background with light leaks and the image reference box with a slider like a tilted screen in 3D space.

Prompt: Give me, based on this style, an entire 3D image panel, with 16:9 images, flat tilted style formed by image panels and a close camera.

Prompt: Give me the image of just the background without the interfaces.

  1. Generate the fantasy video images.

Prompt: Give me an image of a woman, sci-fi fantasy style, that matches the color palette of the reference image, rim light, medium shot from the waist up, pale face, and long white hair.

Prompt: Create an image of a white background with a double-ended spear where each end is the tip of a magic scepter (identical) and the weapon has many baroque-style ornamental details and then ends in magic gold circles with golden yellow light like an orb. Give me 3 versions. The style will be based on the reference image.

Prompt: An image in the same style but of frozen water flakes (in the style of their microstructure) in this style, floating, celestial background.

Prompt: An image of water drops, detail shot, extreme detail, where you can appreciate the light and sparkles and lens flare passing through it.

  1. Generate a dynamic image carousel and 3D interface with a white-out dissolve.

High-budget SaaS motion design commercial, continuation shot. Reference vid2 provides the environment: an endless white void with tall translucent glass slabs, a vertical shaft of backlight, volumetric haze, polished reflective floor, high-key pale blue, periwinkle and silver-white palette, with soft slow-morphing light leaks in peach, amber, icy cyan and lavender drifting across the frame, heavily feathered, out of phase with one another. Reference img1 provides the interface design, its layout, proportions and its two image carousels.

PHASE 1 — The shot opens already in motion: a wide horizontal RIBBON of large 16:9 image panels, exactly one panel tall, races from left to right at high speed across the vid2 environment, the camera panning right to follow it. The ribbon and the camera both decelerate together with a long, smooth motion-design ease-out as they arrive at a new area of the white void, where the translucent interface panel from img1 materializes floating in space. The travelling ribbon merges seamlessly into the interface, becoming the upper-left carousel seen in img1: it enters from the right side of the frame, sweeps leftward across the composition and eases out to settle along the left edge, still flowing. Moments later a second identical ribbon forms in the lower part of the frame, emerging from the centre-bottom of the interface and extending toward the right. Both carousels run in the same direction, images travelling left to right at speed. The upper-left ribbon terminates at the centre of the composition with a soft dissolve, its panels fading out where they meet the interface; the lower-right ribbon begins at the centre-bottom with the same soft dissolve, its panels fading in from nothing. The camera glides smoothly through space and settles into its final framing, with the translucent glass interface panel floating centred, its empty central image slot visible as a clear frosted glass rectangle with glowing edges.

PHASE 2 — The camera is now nearly static. Both carousels continue flowing while, one after another, four image thumbnails appear inside the empty central slot of the interface, materializing sequentially from the centre outward with a soft opacity fade-in, each one a beat apart. As the images populate, both carousels gradually and gently decelerate, their speed easing down along a smooth motion-design deceleration curve until they are barely drifting. Throughout, the interface panel floats weightlessly in space, its inclination shifting by an extremely subtle amount, an almost imperceptible tilt, as if suspended in air.

PHASE 3 — A tunnel of light builds from behind the interface: a burned-out light leak expands rapidly toward the camera, bloom flooding outward, the glass and the panels dissolving into pure luminance until the entire frame turns completely white. Clean white-out transition.

Style of carousels and interface borders: dynamic glow travelling continuously along every edge, tracing the borders of the panel and of each image card like a running highlight, light glowing through translucent frosted glass. Broad specular reflections rake diagonally across the surfaces, momentarily blowing sections out to pure white before easing back. Prismatic fringing in peach, icy cyan, lavender and pale gold. Bloom is strong yet smooth. No magenta, no saturated colors. All motion follows strict ease-in and ease-out curves: every movement starts slowly, accelerates to gather speed, then decelerates softly. Motion-design grade smoothness, fluid and precisely controlled, no shake, no cuts, no handheld feel. Photorealistic 3D render, minimal, elegant, 4K.

  1. Generate the opening and hand it over to the carousel clip.

TITLE CARD, THE FIRST THING THIS VIDEO SHOWS: bold sans-serif lettering fully present and legible in the very first frame at 00:00, floating in the foreground, sharp and in focus from the start. First line reads exactly "SEEDANCE 2.5", spelled S-E-E-D-A-N-C-E. Second smaller line beneath reads exactly "Up to 50 references". Dark charcoal type with the words "50 references" in bright cyan blue. Crisp, sharp-edged, perfectly legible. It sits weightlessly over the moving background and fades out cleanly just before 00:04.

High-budget SaaS motion design commercial. Total duration 14 seconds. FIXED TIMING, NON-NEGOTIABLE: reference vid1 starts at exactly 00:04 and plays for ten full seconds, ending at 00:14. Vid1 occupies the majority of this video. It runs from its very first frame to its very last frame as one single continuous playback, in its original order and at its original pace, with all ten seconds present. Its closing seconds play out completely and at full length. The generated portion is only the first four seconds and it must finish by 00:04 so that vid1 begins on time and has room to run whole.

THE ENTRY PASSAGE (00:00–00:04), starting from reference img1. It moves briskly and covers its ground within four seconds. Endless bright white space, pale blue, periwinkle and silver-white palette, soft fog, glossy floor with gentle reflections. RACK FOCUS: the passage opens completely out of focus, a soft creamy blur of luminous shapes and glowing colour with no legible detail. Over the first three seconds the focus pulls in gradually and continuously, edges resolving and card borders sharpening until by 00:03 the image is perfectly sharp and holds that way. A smooth cinematic lens rack, eased at both ends. The title lettering stays sharp throughout, unaffected by the blur behind it.

It opens on a tight crop of ONE continuous inclined 3D plane built from luminous image cards: only four large cards are visible, and the same grid carries on beyond all four edges of the frame, with further rows above and below and further columns left and right. The plane eases into a slow rotation, tilting toward a more vertical angle while staying inclined, floating weightlessly. A dolly-out then eases in and pulls back steadily from this identical surface. More of the same grid enters the frame in every direction while the four original cards stay visible and shrink, joined by hundreds of smaller cards from the same wall. It remains one single continuous plane at all times, the very same surface throughout, simply seen wider, until the full immense mosaic fills the frame edge to edge, intact and complete, light sweeping across it.

A wave of dissolution then sweeps inward from the top edge and the bottom edge simultaneously, cards fading softly into the white void band by band, the wall thinning until a single central horizontal strip remains. That strip enlarges into a BROAD CAROUSEL BELT of large 16:9 panels standing ONE PANEL TALL, a single chain joined only left to right, with open white void above it and open white void and reflective floor below it. Every panel shares the same top edge and the same bottom edge. The belt is slightly tilted in 3D, its ends converging toward vanishing points. The belt travels from left to right, accelerating continuously into a high-speed stream, the camera panning right with steadily increasing angular speed, still gaining momentum as the passage ends.

THE HANDOVER INTO VID1: the entry passage ends at 00:04 on a frame matching vid1's first frame exactly in belt speed, camera pan velocity, framing, angle, direction, light and focus, fully sharp on both sides of the join. The movement carries straight through as one continuous gesture and vid1 takes over seamlessly, then runs all the way to its end. The video finishes on vid1's own final frame, the white-out that closes it, arriving only after all ten of its seconds have already played through. The last moment is pure blinding white filling the entire frame, fully blown out edge to edge, held to the very last frame.

Panel effects in the entry passage: broad specular reflections rake diagonally across the surfaces like light sliding over polished glass, flaring brighter as they travel and momentarily blowing whole panels out to pure white before easing back. Panel borders glow with a fine luminous rim and prismatic fringing in peach, icy cyan, lavender and pale gold. Bloom is strong yet smooth, holding steady. Colours stay within the scene's own cool spectrum. The entry passage uses strict ease-in and ease-out curves, with the belt phase as one unbroken accelerating ramp. All motion stays fluid and precisely controlled, motion-design grade. Photorealistic 3D render, minimal, elegant, 4K.

  1. Generate the fantasy second half from the reversed white dissolve and the four fantasy references.

REFERENCE MAP: "img" = vid1 (dissolve effect, opening dissolve only) · "27373ff8-c74f-4979-863c-4894866fbae4" = img1 (pale-haired woman in iridescent clothing before a crystalline city) · "c409cd40-4c07-47b3-88dc-650c08456f68" = img2 (ornate silver and gold double-bladed crystal spear, on white) · "783dd18a-c4a2-4311-b5f2-a2b23e679ca8" = img3 (STYLE REFERENCE ONLY, NOT A FRAME: perfectly round water droplets suspended motionless in bright blue air, each throwing sharp starburst flares, dense bokeh field behind) · "b9306d6d-06ab-4b02-b0f9-2c2c3f27ff91" = img4 (STYLE REFERENCE ONLY, NOT A FRAME: faceted ice snowflakes, starburst flares).

CRITICAL RULE: img3 and img4 ARE NOT FRAMES OF THIS VIDEO. They are style references only, never reproduced, recreated or shown as a shot. Do not copy their composition, framing or camera angle. Every droplet and snowflake shot is a completely new, originally composed image built only in the spirit of those references. img3 and img4 are never shown full-screen and never appear as an image inside the frame.

Cinematic fantasy VFX commercial, Hollywood grade. 15 seconds. Celestial high-key world, strong white backlight, rim light, heavy bloom, prismatic flares, pale blue and silver-white palette turning to brilliant white-gold in the final act. DEPTH OF FIELD IS THE DEFINING LOOK IN EVERY SHOT: extremely shallow focus, wide aperture, only the subject sharp, everything behind it heavy creamy bokeh.

00:00-00:04 - Opens from white and resolves through vid1's dissolve. img1's woman appears in extreme close-up, fully out of focus, a luminous blur. A slow rack focus brings her to perfect sharpness while the camera pushes out and orbits slightly, widening to waist-up. The city behind stays deeply defocused. She appears once.

00:04-00:05:15 - She snaps her fingers and img2's crystal spear materializes floating in the air beside her, four metres long, glowing, arcane glyphs spiralling around it. She reaches out and takes hold of it.

00:05:15-00:07 - Gripping the spear she thrusts it toward the lens, tip aimed straight at camera. Very wide short focal length grossly exaggerating perspective: the tip and her hand loom enormous in the foreground, her face far smaller behind them. The camera dollies fast along the shaft toward her face. Barrel distortion, extreme foreshortening. She casts a spell straight into the lens.

00:07-00:08 - The spell becomes a beam of magical light rushing at the camera: a luminous white-gold shaft built from swirling particles and thin trails of golden smoke, sparks streaming along its length.

00:08-00:10:30 - The beam arrives in a field of perfectly round water droplets in the spirit of img3, hanging completely motionless in the air against luminous blue, each bead crisp and throwing sharp starburst flares, hundreds of them receding into a deep bokeh field. The camera sits inside this suspended cloud and orbits through it at normal speed, weaving between the still drops, parallax sliding them past one another. The magical light threads through the field, its golden particles and smoke curling around each droplet, wrapping them one by one.

00:10:30-00:12 - The light enters the droplets. Each bead ignites from within and turns brilliant gold, no longer water but liquid gold suspended in mid-air, glowing white-hot at the core, then hardens and freezes solid.

00:12-00:13:15 - The frozen golden beads shatter. At the instant of the burst the focus is thrown off completely: the golden snowflake stars in the spirit of img4 are never sharp, appearing only as heavily defocused shapes and glowing bokeh orbs scattering in slow motion across a fully blurred frame. From every burst a thread of white-gold magic escapes and streams outward through the blur.

00:13:15-00:15 - All the threads of golden magic converge and weave together, and the title is revealed out of that light against the already defocused field: bold sans-serif lettering reading exactly "SEEDANCE 2.5", spelled S-E-E-D-A-N-C-E, forming from brilliant white-gold energy with bloom and lens flares. The lettering is the only sharp element in the frame, razor crisp against a completely melted background of golden bokeh, held to the very last frame.

Style: fantasy, celestial, photorealistic VFX, god rays, backlit, lens flares, bokeh, slow motion, golden particle magic. Camera fluid, eased. 4K.

  1. Join the two parts on their matching white frames so the transition is unnoticeable.

使用场景

品牌与营销产品演示教育与教程Seedance 2.5 视频生成视频模型能力评测

参考输出

成片:https://x.com/voxelplot/status/2084190319399100452 原始来源:https://x.com/voxelplot/status/2084190319399100452 发布者:VoxelPlot (@voxelplot) 证据等级:creator-confirmed 规格:27s · 16:9 输入:text · image · video 工作流:多图参考 · 视频参考 · 多模态参考 · 视频编辑

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