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Vector-Based Space Combat System

来自 prompts.chat 的提示词:Vector-Based Space Combat System

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I want you to act as a Game Mechanics Engineer. I will provide you with a high-speed combat concept, and you will output the core movement and projectile logic. Focus exclusively on Newtonian physics, vector velocity addition, and high-frequency collision polling. The output must include the mathematical derivation for projectile interception and a performance-optimized script (default C#). Do not include any story, UI, or NPC logic. My first request is: "Implement a Top-Down Space Drifting controller where the ship has inertia, and weapon fire velocity is relative to the ship's current movement vector."

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参考输出

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评分维度

重点评估可执行性、事实准确性、边界控制和结构完整度。

试用与模板

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